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Konular - Varış

Sayfa: [1] 2
1
Keloğlan'ın 2. sezonunun ilk bölümü 1 Kasım Pazar günü Trt Çocuk'ta, saat 10:15'te ve 17:15'te izlenebilecek. İlk sezona nazaran daha farklı bir konseptte ve 20'şer dakika olacak. İlgilenenlere duyurulur.

2
Genel Sohbet / Cat plugini
« : Ocak 16, 2009, 04:12:18 ÖÖ »
http://area.autodesk.com/index.php/blogs_ken/blog_detail/announcement_free_cat_for_subscription_customers/

Duyurulduğu üzere, 1000 dolarlık Cat plugini, artık lisanlı Max kullanıcıları için ücretsiz oldu, güzel oldu. Autodesk'e izninizle buradan teşekkür etmek istiyorum :P. Zaten Character Studio epeydir miyadını doldurmuştu, böylece Max'in yeni standartı da Cat olmuş oluyor karakter animasyonda. Doğru bir karar almış Autodesk. Zira, epey güçlü ve hızlı bir yazılım. İnşallah daha da geliştirirler diye umuyorum. XSI için de çıkar diye bekliyorduk ama artık hiç beklemiyorum bu son haberle.


4
Genel Sohbet / Heavenly Sword - PS3 introları
« : Şubat 11, 2008, 00:43:55 ÖÖ »
Oyunun PS3 introları. Galiba Flash ile yapılmış. Görmeye değer...

http://www.stage6.com/user/TheDopefish/video/1705583/Legend-of-the-Sword-Complete


5
SoftImage 3D | XSI / Ynt: Softimage 3D/XSI dersleri hakkında
« : Aralık 04, 2007, 01:04:46 ÖÖ »
Çok iyi olmuş eline sağlık.

6
Filmler / Over Time - Kısa Animasyon
« : Kasım 07, 2007, 00:03:26 ÖÖ »


Dün seyrettim.
Kısa ama vuran bir animasyon olmuş, paylaşmak istedim:


Yüksek kalite (47 mb.):
http://www.archive.org/download/SupinfocomOverTimeOverTimeavi/Over_Time.avi

Orta kalite (23 mb.):
http://www.yellowhouse.tv/Video/thibaut_berland/overtime.mov

Düşük kalite:
<object width="640" height="385"> <param name="movie" value="http://www.youtube.com/v/2v45EpsNwtc&fs=1&start="></param> <param name="allowFullScreen" value="true"></param> <embed src="http://www.youtube.com/v/2v45EpsNwtc&fs=1&start=" type="application/x-shockwave-flash" allowfullscreen="true" width="640" height="385" wmode="transparent"></embed></object>


7
Genel Sohbet / Sony'den dans eden mp3 player
« : Ekim 17, 2007, 22:41:34 ÖS »
Yeni bir ipod çılgınlığı oluşturur mu bilinmez...

<object width="640" height="385"> <param name="movie" value="http://www.youtube.com/v/HTxdKi77G20&fs=1&start="></param> <param name="allowFullScreen" value="true"></param> <embed src="http://www.youtube.com/v/HTxdKi77G20&fs=1&start=" type="application/x-shockwave-flash" allowfullscreen="true" width="640" height="385" wmode="transparent"></embed></object>

8
SoftImage 3D | XSI / Tekkon -Toon shader çizgi film
« : Ekim 09, 2007, 17:10:24 ÖS »


Epeydir yazayim diyordum. Kısmet şimdiyeymiş. Tekkon Kinkreet adlı, benim merakla beklediğim cg çizgi film bir kaç ay evvel Japonya'da gösterime girdi. Filmin neredeyse tamamı 3d (Softimage XSI) ile yapıldı. Filmi seyrettim. Mekanlar, modeller, karakterler ve animasyon 3d'den 2d'ye oldukça başarılı ve tatmin edici şekilde dönüştürülmüş. Zira benzer örneklerde hep bir sunilik vardı. Ama bu film hakikaten iyi olmuş teknik açıdan.


Yönetmen ise bir Amerikalı: Michael Arias. Bu ilginç bir nokta çünkü bir yabancının Japonya'da anime yapması çok ender görülen bir hadise. Gerçi adam bir Japon'la evlenmiş, senelerdir orada oturuyor, Japoncası su gibi, adeta Japonlaşmış olsa da sağlam filmlerde imsazı var (Animatrix (Beyond), El Dorado Yolu, Mısır Prensi, Prenses Mononoke, Abyss vs.).

Film güzel. Farklı bir tarz, yeni bir soluk. Seyredin derim.

Filmin yapımıyla ilgili röportaj (indirilebilir XSI sahneleri de var):
http://www.google.com/translate?u=http%3A%2F%2Fwww.softimage.jp%2Fuser_case%2Ftekkon%2F&langpair=ja%7Cen&hl=en&ie=UTF8

Başka bir röportaj:
http://www.pingmag.jp/2006/11/22/making-taiyo-matsumoto-tekkon-kinkreet-into-anime/

Bunun Türkçesi de şurada mevcut (resimlerde problem olabilir):
http://www.freewebs.com/fansub-tr/yazilar/tekkon.html

Resmi sitesi: http://www.tekkon.net

Trailer:

<object width="640" height="385"> <param name="movie" value="http://www.youtube.com/v/IWOCf1wNlk0&fs=1&start="></param> <param name="allowFullScreen" value="true"></param> <embed src="http://www.youtube.com/v/IWOCf1wNlk0&fs=1&start=" type="application/x-shockwave-flash" allowfullscreen="true" width="640" height="385" wmode="transparent"></embed></object>

9
SoftImage 3D | XSI / Solar - animasyon
« : Ekim 09, 2007, 15:10:57 ÖS »
Bence hoş bir animasyon olmuş. Bir bakın:

http://www.solarthefilm.com/downloads/Solar_640.zip  (23 mb.)

Yapım aşaması:
http://www.solarthefilm.com/downloads/makingof_640.zip (31 mb.)


10
Tamamlanmış Çalışmalar / 3D / Memodin 2007 Demo Reel
« : Eylül 22, 2007, 01:20:10 ÖÖ »
İş arama sebebiyle derli toplu elimizde bir döküman olsun diye eski yeni bazı çalışmalarımı bir araya getirdim işte dostlar. Kusurlarımı eksikliklerimi en baştan affedin:

http://www.yastimakina.com/memodin/varis_kaya_demo.rar (37mb.-2 dk.17 sn.)


 


11
Karakter Animasyon veya Organik Modelleme pozisyonlarında iş tekliflerine açığım. İstanbul Anadolu yakasında ikame etmekteyim.
Detaylar için mailim: kumtepesi (AT) hotmail.com

Demo Reelim aşağıdadır:

http://www.yastimakina.com/memodin/varis_kaya_demo.rar 
(37 mb. - 2 dk. 17sn.)


12
Tamamlanmış Çalışmalar / 3D / Yorgi ve Osman Bey
« : Eylül 21, 2007, 18:35:06 ÖS »
Bir demo çalışlması için yaptığım kral modelim (Yorgi). Model ve render XSI'da yapıldı. Animasyon için Maya'ya aktarıldı.




13
Tamamlanmış Çalışmalar / 3D / Reis - Toon Shader Çalışması
« : Eylül 20, 2007, 10:56:06 ÖÖ »
Bir film projesi için çalıştığım Reis karakteri. Modelleme, rig, shading ve animasyon XSI'da tamamlandı.

Karakterin animasyonunu demo reelimde görebilirsiniz (az da olsa):

http://www.yastimakina.com/memodin/varis_kaya_demo.rar (37 mb. - 2 dakika 17 saniye)







 

14
Test Alanı / tst
« : Eylül 20, 2007, 00:05:55 ÖÖ »

15
Adobe After Effects / After Effects'te 3d layer ve ışık sorunu.
« : Nisan 05, 2007, 18:55:25 ÖS »
Aslında basit olduğunu biliyorum ama bulamadım işte.
After effectste 2 tane layerda birer adet resmim var. Mesela arkada ağaç, önde çocuk gibi. Çocuk alphalı.

Ben 2 tane ışık koyuyorum. İstiyorum ki sarı ışık sadece ağacı etkilesin. Mavi ışık da sadece çocuğu etkilesin. 2 resmi de 3dlayer yapıyorum tabi. Ama en üstteki mavi ışık alttaki 2 resmi de etkiliyor.

Kısacası, istediğim ışığı "sadece" istediğim layerdaki resime nasıl etki ettirebilirim.

Teşekkürler.

16
SoftImage 3D | XSI / Xsi 6.01 çıktı.
« : Mart 31, 2007, 11:08:02 ÖÖ »
http://www.softimage.com/downloads/


Değişiklikler:

The following is a list of Bug Fixes and Feature Enhancements in SOFTIMAGE|XSI v.6.01

Animation
UDEV00235295 Constrained movement on handles using SHIFT does not properly
UDEV00235596 Mixer: Storing character key sets should store all CKS in model
UDEV00235646 remove animation > from all parameters any animation type, should not remove constraints
UDEV00235917 Hierarchy from guide should not open MakeBiped PPG
UDEV00235924 Fcurve Editor's explorer doesn't show all parameters in Flatten All.
UDEV00236293 Copied Fcurve Keys can not replace keys using "Region Tools"
UDEV00236440 FCurveSelection can crash XSI in HLE mode.
UDEV00236536 FCurveEditor - "View Marked Parameters" should highlight explorer parameters in yellow
UDEV00236538 FCurve Editor - New Preference required for Selecting Curves in the Explorer when in Selection Mode
UDEV00236586 LINUX only - Segmentation Fault when saving a bvh *.tagt file
UDEV00236657 Cannot copy slope angle and length of keyframe for start / last frame
UDEV00236699 Performance slowdown when opening Animation Editor with large ActionClips UDEV00236700 Extra Undo steps for a slope when copying keyframe / Animation Editor
UDEV00236701 Animation Editor : Allow copy\paste between multiple instances of XSI
UDEV00236896 Errors on select and move a tangent, undo then move the tangent again.
UDEV00236983 Using MMB to move a tangent sometimes moves it in the opposite direction.
UDEV00236146 Frame Snapping requires undo\redo when opening FCurve Editor

Converters/Import/Export
UDEV00236016 3DS import does not always import .3ds file
UDEV00236088 CrossWalk - 3dsMax - UI - Add an "Info" tab with a list of supported feature
UDEV00236089 CrossWalk - 3dsMax - UI - Add the version number of Crosswalk to the plugin PPG.
UDEV00236095 CrossWalk - Support Maya 8.5 linux UDEV00236280 Make XSI Crosswalk files use the Common Files directory


Documentation
UDEV00234921 SDK Doc - Operator.DisconnectGroup reference pages for Force parameter needs updating
UDEV00235203 CusGuide: Information about how to install custom UFOs seems to be wrong
UDEV00235621 Custom Renderer Plugin requires example


General/Data Mgt
UDEV00230194 DataMgt error: Model -> Convert to Reference, then crash when opening SceneRoot Mixer
UDEV00236082 DataMgt Scene with glow, volumic or lens properties from 5.11 crashes XSI on load in 6.0
UDEV00236122 DataMgt Model exported with Camera animation in the mixer will crash upon reload.
UDEV00236037 XSI crashes undoing preferences.General.undo
UDEV00234402 XSI default c:\users directory conflicts with Vista defaults with domains
UDEV00235691 Specific Scene built in 5.11 can crash on load in 6.0
UDEV00237219 Crash while saving after deleting objects from specific scene
UDEV00237175 MakeModelLocal corruption when saving a specific scene
UDEV00237214 Crash saving specific scene with Ref-Models with RBDs



Reference Models
UDEV00205155 Constraint on Ref-Model's top-level null or Sub-Model not supported
UDEV00217198 AddModelSource command should not exist anymore
UDEV00217376 Leaks when committing a Ref-Model with Constraints targeting externally
UDEV00227567 Perfomance issue with active resolution of Nested Ref-Models
UDEV00234057 Can't switch Active resolution of sub Ref-Model when a Parent Ref-Model object is constrained to a Sub model object
UDEV00234259 Error Message when switching resolution of Ref-Model imported via Merge scene
UDEV00234340 CharacterKey Sets lost after Commit to Ref-Model
UDEV00235027 Ref-model preset doesn't load properly.
UDEV00235028 Multiple deltas per model show many MsgBoxs.
UDEV00235147 RBD - Change in the environment cache is not caught by the delta
UDEV00235168 Delete Ref-Model, then Undo, Ref-Model mesh is not coming back
UDEV00235301 Override properties are still applied when Delta is offloaded
UDEV00235304 Ref-Model is offloaded when changing relative path of current resolution
UDEV00235337 FND - renaming Ref-Models should be blocked
UDEV00235378 External expression losing target model and doesn't reconnect at merge scene with conflicting Ref-Model name
UDEV00235416 Errors adding a CharacterKey Set to Ref-Model
UDEV00235418 Sub CharacterKey set added to Nested Ref-Model are not reconnecting at load scene
UDEV00235556 Scripted Op disconnects when updating input Ref-Models when output is a Ref-Model too
UDEV00235595 External deltas on nested models sometimes crash on load
UDEV00235610 Paste Animation on constraint doesn't update Delta.
UDEV00235732 Some XSI 5.11 scenes fail to open on linux
UDEV00235781 Ref-model cameras not reliable in render farm.
UDEV00235782 Scripted Op doesn't support change of script engine
UDEV00235872 FCurves are not Commited to Ref-Model
UDEV00235873 Synoptic are not persisted when Updating the Ref-Model just after adding the property
UDEV00235891 Linked shape weights and clip weights lost in reference models related to mixer
UDEV00235892 Delta not updated when constraining object is renamed
UDEV00235921 Lost added properties at MakeModelLocal
UDEV00235997 Export model can cause xsi to crash
UDEV00236019 XSI can crashes when opening some Linux files
UDEV00236023 Add a layer (on ref. model) and set keys on it, save then reload the scene and keys on the new have disappear.
UDEV00236025 Import a ref. model, save your scene then add a new Animation Layer or select Models can crash XSI
UDEV00236031 XSI can crash saving a scene with Ref-Model objects in scene layers
UDEV00236033 XSI crash sometimes when setting keys on a Layer inside a referenced Model.
UDEV00236045 Scene explorer refresh problem when loading resolution through the Ref-Model PPG
UDEV00236214 NameSpaces not apparent in Deltas
UDEV00236219 Duplicated Local model with Nested Referenced Models are sometimes corrupted
UDEV00236284 Error message not clear when trying to render a scene through a camera inside an offloaded Ref-Model
UDEV00236300 Scene becomes bigger when saving a scene with a Ref-Model and many objects hidden
UDEV00236384 Mixer stays Ref-Model locked after Make Model local
UDEV00236400 Error updating a resolution of a Ref-Model with an Fc expression
UDEV00236421 Expression not reconnecting when set on a Mixer's compound weight track
UDEV00236593 Opening 5.11 scene in 6.0 can result in animation loss
UDEV00236643 Import a Ref.Model and duplicate a Shape on the Shape Manager can crash XSI
UDEV00236662 Only one mixer is applied to all Ref-Models
UDEV00236722 XSI crash when adding a Link Deform with Orientation on an object inside a Ref. model
UDEV00236778 Crashsaving a scene with ScriptedOp on Ref-Models
UDEV00236843 XSI crash when "Add empty delta" to a Ref. Model then Make the Ref. Model Local
UDEV00236901 Crash loading specific 6.0 scene with Ref-Models
UDEV00236969 Scene file can get inflated every-time you save scene
UDEV00235692 XSI 6 mixer crash when splitting clips with Ref-Model

Rendering
UDEV00235383 Hardware rendering in OpenGL doesn't render textures
UDEV00223456 If pass is changed with Pass Preview window open, it will not refresh with new render settings.
UDEV00227256 Shaderball: Need to be able to preview real-time shader.
UDEV00233920 Changing the current UV updates the shaderball
UDEV00234168 Update the scntoc syntax to accept the new render output structure
UDEV00234283 Progress bar for the total render time in render viewer
UDEV00234326 Support Lens Shaders on passes
UDEV00234463 Render Region ignores playback
UDEV00234969 Crash when pluging in architectural shader into materials displacement port
UDEV00234997 Render Region missing "Set Pass Crop from Region" button
UDEV00235001 Field Rendering should be part of Output Format
UDEV00235003 MXF list on Output Format ppg does not update correctly when switching presets
UDEV00235012 Output Format Preset switch on Scene Render Options does not update scene items properly
UDEV00235184 Framebuffer list not synchronized with changes done in framebuffers' PPGs
UDEV00235232 Render Preview can cause crashes and UI unresponsiveness
UDEV00235344 Particles and rigid bodies do not render correctly if start frame is higher than 1
UDEV00235348 Not possible to override output resolution in pass
UDEV00235352 Change the default region/preview format to Softimage pic format
UDEV00235381 Region Copy Options inactive in Renderer Options
UDEV00235391 Crash working with render region open and hair (when display type set to Render Hairs)
UDEV00235443 Satellite rendering needs updating
UDEV00235489 Physical_sky and Physical_sun need to be texturable
UDEV00235494 Pass camera sometimes not updated when scripted
UDEV00235513 Error creating and rendering multiple framebuffers based on the same render channel
UDEV00235514 Hardware rendering is broken on Linux
UDEV00235550 Update xsibatch to the new rendering structure.
UDEV00235562 mental ray doesn't write out FG or photon maps
UDEV00235578 Cannot connect nodes in Render Tree if zoom is not 100% on Linux
UDEV00235593 File format tooltip assert after switching to hardware rendering
UDEV00235603 Wrapper shader for the MI architectural shader
UDEV00235645 Render region does not react to motion blur settings in scene render options
UDEV00235648 Glow pass doesn't render glow
UDEV00235685 Aborting a render event can put XSI in an endless loop
UDEV00235686 Single frame rendering should append the frame number to the filename
UDEV00235762 Crash when connecting 'mia_round corners' into displacement
UDEV00235774 Deleting layer can cause errors
UDEV00235923 Viewport zoom should not affect pass rendering, only the render region
UDEV00235935 -skip on|off doesn''t work on linux xsi6 ( xsibatch )
UDEV00235955 Volume_fog not working properly with transparent map
UDEV00235956 Rendering in Object View renders all objects in the scene
UDEV00236205 Scaling hair and other groom tools does not update region
UDEV00236215 Export 2 MI2 hangs on Linux
UDEV00236252 Advancing the timeline in the FCurve Editor disables the Render Region display
UDEV00236259 RenderVertex fails for large meshes
UDEV00236271 Hiding lights not supported by architectural_material
UDEV00236282 Architectural Material crash XSI when connected to Material Environment and Volume
UDEV00236347 Loading a Pass as a preset can crash XSI
UDEV00236406 Crash when Skim_Milk attach to Surface and Shadow with ShaderBall
UDEV00236438 Bad Spdl logic in region options for Motion Blur and Multi PPGs
UDEV00236617 scripting backcomp - Crash changing hardware color background parameters
UDEV00236619 Invalid output paths are gone when loaded into v6.0
UDEV00236668 Add 'ZBump' to sibase and rendertree
UDEV00236669 No indication in the xsibatch help output that -render && -script can be used together
UDEV00236671 "xsibatch -script -" tries to read the console input as wide string
UDEV00236680 Render Stops unexpectedly when rendering with skip frame
UDEV00236697 XSIBATCH should report actual frames rendered .. and not skipped ones
UDEV00236718 Can't render anything in specific scene
UDEV00236756 Overwriting current pass's values with a preset does not update materials/overrides
UDEV00236822 Motion vectors should be written out in raster space
UDEV00236894 Multiple Custom Renderer Options
UDEV00236947 No animated deforms in Hardware Rendering
UDEV00237060 mental ray binary archives broken

Scripting
UDEV00235158 SDK Doc: Event documentation incomplete
UDEV00235770 Create New Upvector broken on Linux
UDEV00235813 Parameters not visible in UI also invisible to scripting
UDEV00235529 Python seems to be liked against libstdc++5

SDK
UDEV00072332 RefGuide: ShapeKey object missing example
UDEV00190623 RefGuide: Syntax Errors in some OM examples
UDEV00193850 RefGuide: Example for InstallAddon needs to be updated
UDEV00235039 SDK - C# custom ops lock up XSI in rendering
UDEV00235368 SDK function required to get a list of frames to render
UDEV00235409 Events | Filename attribute not accessible for BeginSequence / EndSequence events
UDEV00235751 incorrect inputs generated in code by sdk wizard
UDEV00235808 SDK: Linux: CPP Plugin wizard don't create GNUMakefile anymore
UDEV00236166 PlayControl.Current does not return the correct time when rendering.
UDEV00236243 XSIFactory.CreateObject not able to create shader objects
UDEV00236426 SDK function to get resolved archive filename from the Pass object
UDEV00236427 SDK function to resolve token strings
UDEV00235740 SDK Plugins are now exposed to multi-threading

Setup
UDEV00235334 misleading SPM warning on uninstall should be removed

Texturing
UDEV00235340 Texturing TE shows no texture when opening with polygon selection

UI
UDEV00234621 XSI linux32 version crashes on launch when run on Linux64 OS.
UDEV00235195 Linux - UI Glitch when moving XSI floating window over Main window
UDEV00235464 Render Tree font size too small in XSI 6
UDEV00235679 Can not launch XSI if you set a default layout that has ObjectView
UDEV00235695 Color Sampler shader should not be using Japanese string for texture name
UDEV00235753 XSI 6 shows 5.11 splash screen and 5.11 in about
UDEV00235791 Icons required for SceneExplorer renderer properties
UDEV00235855 Autohide layout : MCP can crash on load
UDEV00236173 Custom commands in contextual menus missing
UDEV00236202 XSI 6.0 viewport clusters material defect (64bit only)
UDEV00236953 Linux - grid mouse tool tips display empty info

Viewing/Interaction
UDEV00235825 Rotoscope does not scale the image to the proportions of the viewport when loop icon is pressed

17
Genel Sohbet / Kutup Ayısının animasyonları
« : Ocak 23, 2007, 11:33:02 ÖÖ »
Görmeyenler için kutup ayısının oldukça başarılı kısa animasyonları için adres vereyim dedim:

http://www.rgstudios.com/SubWindow_ShortFilm.htm

http://www.rgstudios.com/BackkomSampleAnimationis.htm


....

18
Genel Sohbet / Telefonla bedava görüşün (Numara yok)
« : Aralık 07, 2006, 13:42:45 ÖS »
http://www.lowratevoip.com/en/index.html
ilk kısma kendi tel numaranızı 2. kısma aramak istediğiniz tel numaranızı yazın (mesela 00+902164225588 ve 00+903224225555) ücretsiz şehir içi-şehir dışı- ülke dışı arayın. ben denedim çok iyi.
Not: cep tel. desteklemiyor. Her iki tarafta normal telefon olması lazım.
Bir de haftada 200 dakika sınırı var şimdilik.

19
Genel Sohbet / Askere gidiyorum. Görüşmek üzere.
« : Aralık 08, 2005, 21:01:37 ÖS »
Bursa-Gemlik Askeri Veterinerlik ve Eğitim Merkez Komutanlığında bu pazartesi günü başlamak üzere askerim dostlar. Kısa dönem piyade er olarak yapacağım. Hakkınızı helal edin. İnşallah görüşmek üzere...

20
Tamamlanmış Çalışmalar / 3D / Cevahir
« : Aralık 03, 2005, 20:56:50 ÖS »

Sayfa: [1] 2