Naiad/Max 01: Basic workflow
Naiad/Max 02: Color mapping by velocity
Naiad/Max 03: Droplet cutout
Naiad/Max 04: Custom channel export from Naiad - vorticity, and using it in Max
Naiad/Max 05: Coloring Frost and Krakatoa with Naiad channels
Naiad/Max 06: Getting normals from meshes in Naiad, and a little NEL
Naiad/Max 07: Creating a point attractor in Naiad - vector based force
Naiad/Max 08: a surface attractor. Simple setup - distance field gradient into a force.
Naiad/Max 09: Velocity limiting - some NEL and custom field channels
Naiad / 3ds max Basic Workflow video tutorials from Hristo Velev