Gönderen Konu: WETA'nın Digital Deri (Tissue) teknolojisi...  (Okunma sayısı 2899 defa)

0 Üye ve 1 Ziyaretçi konuyu incelemekte.

Çevrimdışı Gokhan Sonmez (LW3D)

  • Boş İşler Bakanı
  • Uzman
  • *****
  • İleti: 4839
    • Profili Görüntüle
    • http://www.gokhansonmez.com
WETA'nın Digital Deri (Tissue) teknolojisi...
« : Mart 04, 2013, 18:18:21 ÖS »
<object width="640" height="385"> <param name="movie" value="http://www.youtube.com/v/r45e5Xky35k&fs=1&start="></param> <param name="allowFullScreen" value="true"></param> <embed src="http://www.youtube.com/v/r45e5Xky35k&fs=1&start=" type="application/x-shockwave-flash" allowfullscreen="true" width="640" height="385" wmode="transparent"></embed></object>

Weta Digital's Academy Award Winners share Tissue Software Fundamentals



Weta Digital’s Tissue physically-based character sim framework is being recognized with a Scientific and Engineering Award (Academy Plaque) at the Sci-Techs. FXGuide sit down with two of the award recipients, Simon Clutterbuck and James Jacobs, who, along with Dr. Richard Dorling, developed the linear-elastic finite-element system to build muscles, skin, and fat for creatures in such films as Avatar, Rise of the Planet of the Apes, Prometheus and The Hobbit: An Unexpected Journey.